![]() ![]() The idea was that each realm was this big unknown ‘terra incognita’ that had to be explored, and should’ve conveyed the feeling of ‘you never know what lies ahead’.īut the need quickly arose to show more of the surrounding nodes to allow for some more player agency on which nodes to visit and how to progress towards the boss. Our original vision for the starmap was based on exploration, with the player ship at the center of the screen and the camera following it around. Ultimately, it appeared to be more of a hindrance than a source of fun for most players. It does not store any personal data.The starmap has changed significantly since we began working on Fabular: Once Upon A Spacetime and this update brings with it another slight modification to the way it works.Īlthough we really enjoyed the exploration element of the starmap, we are now at a stage where the remaining exploration factor was minimal. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". The cookie is used to store the user consent for the cookies in the category "Other. ![]() This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". ![]() The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. ![]()
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